![]() ![]() Despite the solid critical reception, word-of-mouth spread, the game quickly found itself in bargain bins, and the series remained dormant for the next half-decade。 This isn’t even mentioning the shockingly inept story: while I admittedly find certain oft-criticized elements to be overblown (namely anything to do with “The Baby”), there’s no use defending the dropped plot points, repeat contradictions of series lore, nonsensical actions by its characters, and the disappointing treatment of Samus Aran herself. Sakamoto’s ill-fated ambitions for Other M resulted in a hodgepodge of gameplay elements that never gelled together, all of which undermined the series’ focus on exploration. (As in, creators who’d lost touch with why their works were so beloved) However, despite our wishes coming true, fans are at an awkward impasse in that Sakamoto and Tanabe are at the helm behind the new games: the former behind Samus Returns alongside Spanish developer MercurySteam, and Tanabe with an unknown new team for Metroid Prime 4.Īre these fears unfounded? Let us not mince words: Metroid: Other M and Metroid Prime: Federation Force were failures. Both games, respectively developed by series co-creator Yoshio Sakamoto and Metroid Prime producer Kensuke Tanabe,were perceived as a betrayal to the series’ core values, and many were quick to file both individuals into the “George Lucas” category. The answer is a simple one: for the past seven years, fans had convinced themselves the series was shelved after two misfires in the form of Metroid: Other M and Metroid Prime: Federation Force. It only took one glimpse at Metroid Prime 4‘s logo send fans into a frenzy, but presenting the first 2D Metroid in fourteen years (a remake of 1991’s Metroid II: Return of Samus for Game Boy) on top of that in the form of Metroid: Samus Returns was enough to launch us Samus geeks into sweet, sweet euphoria. ![]() Reggie Fils-Aimé mains Ridley in ‘Super Smash Bros.The explosion of ideas that is Super Mario Odyssey resulted in the best game Nintendo showed off at E3, but it was the sudden one-two punch of Metroid announcements that captivated fans most. It was definitely the right time for a general “a mainline Metroid is coming” message after folks had been pining for it for years. It might be years off and get that “Nintendo” delay for the sake of quality, but it’s good to know that progress is being made.Īs for announcements in general, Reggie says it “depends on the game,” and “how we feel the consumer is going to respond to the message.” Ha! That almost feels like a straight reference to Diablo Immortal, though Nintendo is no stranger to Metroid Prime: Federation Force style reactions. Speaking to Mashable, Nintendo of America President Reggie Fils-Aimé stated that they already have “expectations” as to when Metroid Prime 4 will be released, and he’s able to make that claim because “the game is well into development.” Well, eh? Well…that’s great. Now we can add vague timeline info into that equation. So here’s what we know in total so far: it’s a Metroid game, it was announced during E3 2017 and Retro Studios isn’t handling it. ![]() In short, we basically just know it’s not Retro Studios. Not so with Metroid Prime 4, as the development team is currently unknown other than that Bill Trinen calls them “talented” and “new”. You know when studios get up on stage and announce a game at a tradeshow - they usually clue us into what developer is handling it, or, at the very least, provide that information in a press release after the fact. Metroid Prime 4 is a mega-mystery at the moment. ‘We have expectations about when going to be released’
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